![]() The Opt tab is where you can modify your reflection and refraction trace depth as well as tweak global overrides for different Redshift features. They will then be added to the Active AOVs list where you can enable and disable each Active AOV with their checkboxes.įor more information on this complex topic and a tutorial on how to make use of AOV's be certain to check out the AOV page. You can create AOVs by double clicking on the Available AOVs or selecting them and hitting the Add button. The AOV tab is where you manage your AOVs (Arbitrary Output Values), you can think of these as render passes for things like isolated diffuse, specular, reflection, refraction, mattes, depth and world space passes. If you need to change how Redshift handles gamma conversion you can do that here as well. Here you can also enable Motion Blur and tweak its various settings as well as easily create a Physical Sun and Sky system. ![]() In general a wider range between minimum and maximum samples will yield a more efficient range for Redshift to intelligently choose the right amount of sampling in harder to resolve areas while not going overboard in the easier areas. The Sampling tab is where you will change your sampling values, like setting the minimum and maximum sample values for Redshift's unified sampling system. Images will still be saved when batch rendering.Ĭommon tab with OpenEXR selected as Image format. The Common tab is where you will determine the final render image format, render resolution, and animation frame ranges. If you change the Image Format to something like OpenEXR you will be presented with more file saving options like compression, Autocrop, and "Force combine beauty and AOVs into a single file" to easily create multi-channel OpenEXR files. "Don't save image (ignored when batch render)" is a nice setting to enable when you want to test render but you don't watch to fill up your disk space with all your renders. Render SettingsĪfter ensuring that Redshift is loaded a good place to start is Redshift's Render Settings. It won't be there if Redshift isn't loaded. An easy to way to tell if Redshift is loaded without checking the Plug-in Manager is to look for the Redshift menu in the main Maya toolbar. If you want Redshift to load each time Maya starts you can also set it to Auto load. In the Plug-In Manager make sure "redshift4maya.mll" is Loaded. We can do this by opening the Plug-in Manager which is found under the Windows > Settings/Preferences > Plug-In Manager menu.Ĭhecking Redshift's status in the Plug-in Manager ![]() After installing Redshift the first thing to do is make sure the Redshift plugin is loaded. ![]()
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